Teferi's Protection, Exploration, Mana Crypt, Revel in Riches, and Cryptic Command are just a few examples of cards - pulled right off the top of my head - that any random grouping of Commander players would, by and large, agree are "good"
Leaning on cards like Aerith Rescue Mission and Auron's Inspiration plays poorly versus job select tokens, Hecteyes, and toughness-oriented creatures like Goobbue Gardener and Scorpion Sentinel
In today's Mechanics Overview segment, I'm here to give you a closer look at how Reconfigure works, address some of its more notable rulings and interactions, and explore how this mechanic can help you improve your strategies, adapt to your opponent, and overcome any challenges that may come your way in your next game
Your commander and background choice is made during the deck building process, whether that be during a Commander Legends draft or when building a more traditional Commander deck
This deck isn't hugely fun to play with or against, and while it's a noble idea to build around winning at any cost, it's just gone too far in the pursuit of the gimmick, and isn't very memorable as a result